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Piloting a Mobile Game for Behavioral Therapy
Not Recruiting
Trial ID: NCT04450641
Purpose
The following study aims to understand the feasibility of the mobile app and game, GuessWhat,
to deliver behavioral therapy to children with autism. The GuessWhat app is a charades style
game that engages parent and child in fluid social interaction where the parent must guess
what the child is acting out based on the prompt shown on the phone screen. Participants will
use their own personal phone to download the study app. The app will walk participants
through a variety of charades style games. The interactive games will be video recorded and
all data are transferred securely to the Wall Lab for analysis. This study is enrolling
parents of children with ASD who are at least 18 years of age and have a child between 3-12
years old. Parents are asked to complete questionnaires before and after playing the
GuessWhat game with their child 3-4 times per week for 4 weeks.
Official Title
A Gamified Mobile Platform for Improving Social Communication in Children With Autism
Stanford Investigator(s)
Eligibility
Inclusion Criteria:
- Parent who is at least 18 years old of child with autism.
- Child with autism is between 3 and 12 years old at time of baseline data collection.
Exclusion Criteria:
- Parent is not able to read or speak English
- Parent does not have an Android or iOs smartphone compatible with GuessWhat App
Intervention(s):
other: GuessWhat Mobile Application
Not Recruiting
Contact Information
Stanford University
School of Medicine
300 Pasteur Drive
Stanford,
CA
94305