Piloting a Mobile Game for Behavioral Therapy

Not Recruiting

Trial ID: NCT04450641

Purpose

The following study aims to understand the feasibility of the mobile app and game, GuessWhat, to deliver behavioral therapy to children with autism. The GuessWhat app is a charades style game that engages parent and child in fluid social interaction where the parent must guess what the child is acting out based on the prompt shown on the phone screen. Participants will use their own personal phone to download the study app. The app will walk participants through a variety of charades style games. The interactive games will be video recorded and all data are transferred securely to the Wall Lab for analysis. This study is enrolling parents of children with ASD who are at least 18 years of age and have a child between 3-12 years old. Parents are asked to complete questionnaires before and after playing the GuessWhat game with their child 3-4 times per week for 4 weeks.

Official Title

A Gamified Mobile Platform for Improving Social Communication in Children With Autism

Stanford Investigator(s)

Eligibility

Inclusion Criteria:

* Parent who is at least 18 years old of child with autism.
* Child with autism is between 3 and 12 years old at time of baseline data collection.

Exclusion Criteria:

* Parent is not able to read or speak English
* Parent does not have an Android or iOs smartphone compatible with GuessWhat App

Intervention(s):

other: GuessWhat Mobile Application

Not Recruiting

Contact Information

Stanford University
School of Medicine
300 Pasteur Drive
Stanford, CA 94305